Intro

When thinking in terms of systems, the interface is one of the manifestations of styles that are bidirectionally linked to trends in graphic design in the broadest sense: it adapts them to the limitations of the digital screen medium, while interface elements and their aesthetics—as infrastructure of the information age—are often creatively utilized in visual culture at large.

Thanks to platforms such as Behance, Dribbble, Mobbin, and Landbook (to name the largest) and countless smaller initiatives, designers are more likely to complain about an excess of inspiration than a lack of it. Rarely, however, does any source focus strictly on visual style as one manifestation of creativity.

At the same time, in the field of interface design, it’s hard to find initiatives that expand the vocabulary used to describe visual trends beyond categories that, in my view, have long since lost their explanatory power—such as minimalism, flat design, or skeuomorphism.

It is difficult to describe a style using sufficiently narrow categories that do not overlap with all others, which should serve as a rationale for the need to enrich the linguistic toolkit for describing interfaces. It is the language that we use in our daily design work, and the success of a project may depend on how well we understand our colleagues’ intentions through communication and agreeing on the meaning of certain terms.

Manifesto (tbu)

01

Minimalizm nie mówi nic. Stracił moc wyjaśniającą z powodu inflacji tego określenia i jest nadużywany. Oczywiście, ma on

02

Vibes to nie design brief

03

Gust wizualny należy wmontować w język z korzyścią zarówno dla osób projektujących, jak i zlecających prace projektowe

04

Katalogowanie smaku blabla

Methodology

Visual styles, understood as manifestations of human creativity, are not separate entities with distinct and rigid boundaries.

↑ highlighted parameters and their example values

Celem ich kategoryzacji jest uchwycenie 

pewnej esencji, która na poziomie percepcji powoduje taki-a-nie-inny odbiór, 

który wywołany jest takimi-nie-innymi parametrami.

In this regard, this entire undertaking is an attempt to scientificize the phenomenon of visual style. In order to fit styles into measurable categories, I therefore decided to deconstruct the GUI to isolate a set of parameters that together form the visual system known as an interface.

The list above does not claim to be exhaustive; rather, it reflects my personal perception, filtered through certain 

software-level measurable characteristics. The list of parameters is intended to be expanded on an ongoing basis, based on the styles archived.

Details

frames.gallery was created as part of a master’s thesis project in the Art & Design program at the Institute of Art and Design at UKEN in Kraków. The project was developed in the Web Design laboratory under the supervision of Jacek Doroszenko, PhD.

research & design & dev

timeline

Research & design: Mar – Jun 2026
Development: Sep 2026

Stack

Figma + Framer + Claude

styles in archive as of sep 2026

5

The idea for this project stemmed from a fascination with the medium of the interface—specifically, its graphic form. At the same time, it is a response to the challenges I observed over several years of working as a digital product designer and to the varying approaches taken by the various organizations with which I had the good fortune to collaborate when it comes to establishing a leading design style.

what now?

All visual works featured on frames.gallery are displayed for editorial purposes. Copyright remains with the original authors and rights holders.

Intro

When thinking in terms of systems, the interface is one of the manifestations of styles that are bidirectionally linked to trends in graphic design in the broadest sense: it adapts them to the limitations of the digital screen medium, while interface elements and their aesthetics—as infrastructure of the information age—are often creatively utilized in visual culture at large.

Thanks to platforms such as Behance, Dribbble, Mobbin, and Landbook (to name the largest) and countless smaller initiatives, designers are more likely to complain about an excess of inspiration than a lack of it. Rarely, however, does any source focus strictly on visual style as one manifestation of creativity.

At the same time, in the field of interface design, it’s hard to find initiatives that expand the vocabulary used to describe visual trends beyond categories that, in my view, have long since lost their explanatory power—such as minimalism, flat design, or skeuomorphism.

It is difficult to describe a style using sufficiently narrow categories that do not overlap with all others, which should serve as a rationale for the need to enrich the linguistic toolkit for describing interfaces. It is the language that we use in our daily design work, and the success of a project may depend on how well we understand our colleagues’ intentions through communication and agreeing on the meaning of certain terms.

Manifesto (tbu)

01

Minimalizm nie mówi nic. Stracił moc wyjaśniającą z powodu inflacji tego określenia i jest nadużywany. Oczywiście, ma on

02

Vibes to nie design brief

03

Gust wizualny należy wmontować w język z korzyścią zarówno dla osób projektujących, jak i zlecających prace projektowe

04

Katalogowanie smaku blabla

Methodology

Visual styles, understood as manifestations of human creativity, are not separate entities with distinct and rigid boundaries.

↑ highlighted parameters and their example values

Celem ich kategoryzacji jest uchwycenie 

pewnej esencji, która na poziomie percepcji powoduje taki-a-nie-inny odbiór, 

który wywołany jest takimi-nie-innymi parametrami.

In this regard, this entire undertaking is an attempt to scientificize the phenomenon of visual style. In order to fit styles into measurable categories, I therefore decided to deconstruct the GUI to isolate a set of parameters that together form the visual system known as an interface.

The list above does not claim to be exhaustive; rather, it reflects my personal perception, filtered through certain 

software-level measurable characteristics. The list of parameters is intended to be expanded on an ongoing basis, based on the styles archived.

Details

frames.gallery was created as part of a master’s thesis project in the Art & Design program at the Institute of Art and Design at UKEN in Kraków. The project was developed in the Web Design laboratory under the supervision of Jacek Doroszenko, PhD.

research & design & dev

timeline

Research & design: Mar – Jun 2026
Development: Sep 2026

Stack

Figma + Framer + Claude

styles in archive as of sep 2026

5

The idea for this project stemmed from a fascination with the medium of the interface—specifically, its graphic form. At the same time, it is a response to the challenges I observed over several years of working as a digital product designer and to the varying approaches taken by the various organizations with which I had the good fortune to collaborate when it comes to establishing a leading design style.

what now?

All visual works featured on frames.gallery are displayed for editorial purposes. Copyright remains with the original authors and rights holders.

Intro

When thinking in terms of systems, the interface is one of the manifestations of styles that are bidirectionally linked to trends in graphic design in the broadest sense: it adapts them to the limitations of the digital screen medium, while interface elements and their aesthetics—as infrastructure of the information age—are often creatively utilized in visual culture at large.

Thanks to platforms such as Behance, Dribbble, Mobbin, and Landbook (to name the largest) and countless smaller initiatives, designers are more likely to complain about an excess of inspiration than a lack of it. Rarely, however, does any source focus strictly on visual style as one manifestation of creativity.

At the same time, in the field of interface design, it’s hard to find initiatives that expand the vocabulary used to describe visual trends beyond categories that, in my view, have long since lost their explanatory power—such as minimalism, flat design, or skeuomorphism.

It is difficult to describe a style using sufficiently narrow categories that do not overlap with all others, which should serve as a rationale for the need to enrich the linguistic toolkit for describing interfaces. It is the language that we use in our daily design work, and the success of a project may depend on how well we understand our colleagues’ intentions through communication and agreeing on the meaning of certain terms.

Manifesto (tbu)

01

Minimalizm nie mówi nic. Stracił moc wyjaśniającą z powodu inflacji tego określenia i jest nadużywany. Oczywiście, ma on

02

Vibes to nie design brief

03

Gust wizualny należy wmontować w język z korzyścią zarówno dla osób projektujących, jak i zlecających prace projektowe

04

Katalogowanie smaku blabla

Methodology

Visual styles, understood as manifestations of human creativity, are not separate entities with distinct and rigid boundaries.

↑ highlighted parameters and their example values

Celem ich kategoryzacji jest uchwycenie 

pewnej esencji, która na poziomie percepcji powoduje taki-a-nie-inny odbiór, 

który wywołany jest takimi-nie-innymi parametrami.

In this regard, this entire undertaking is an attempt to scientificize the phenomenon of visual style. In order to fit styles into measurable categories, I therefore decided to deconstruct the GUI to isolate a set of parameters that together form the visual system known as an interface.

The list above does not claim to be exhaustive; rather, it reflects my personal perception, filtered through certain 

software-level measurable characteristics. The list of parameters is intended to be expanded on an ongoing basis, based on the styles archived.

Details

frames.gallery was created as part of a master’s thesis project in the Art & Design program at the Institute of Art and Design at UKEN in Kraków. The project was developed in the Web Design laboratory under the supervision of Jacek Doroszenko, PhD.

research & design & dev

timeline

Research & design: Mar – Jun 2026
Development: Sep 2026

Stack

Figma + Framer + Claude

styles in archive as of sep 2026

5

The idea for this project stemmed from a fascination with the medium of the interface—specifically, its graphic form. At the same time, it is a response to the challenges I observed over several years of working as a digital product designer and to the varying approaches taken by the various organizations with which I had the good fortune to collaborate when it comes to establishing a leading design style.

what now?

All visual works featured on frames.gallery are displayed for editorial purposes. Copyright remains with the original authors and rights holders.

Intro

When thinking in terms of systems, the interface is one of the manifestations of styles that are bidirectionally linked to trends in graphic design in the broadest sense: it adapts them to the limitations of the digital screen medium, while interface elements and their aesthetics—as infrastructure of the information age—are often creatively utilized in visual culture at large.

Thanks to platforms such as Behance, Dribbble, Mobbin, and Landbook (to name the largest) and countless smaller initiatives, designers are more likely to complain about an excess of inspiration than a lack of it. Rarely, however, does any source focus strictly on visual style as one manifestation of creativity.

At the same time, in the field of interface design, it’s hard to find initiatives that expand the vocabulary used to describe visual trends beyond categories that, in my view, have long since lost their explanatory power—such as minimalism, flat design, or skeuomorphism.

It is difficult to describe a style using sufficiently narrow categories that do not overlap with all others, which should serve as a rationale for the need to enrich the linguistic toolkit for describing interfaces. It is the language that we use in our daily design work, and the success of a project may depend on how well we understand our colleagues’ intentions through communication and agreeing on the meaning of certain terms.

Manifesto (tbu)

01

Minimalizm nie mówi nic. Stracił moc wyjaśniającą z powodu inflacji tego określenia i jest nadużywany. Oczywiście, ma on

02

Vibes to nie design brief

03

Gust wizualny należy wmontować w język z korzyścią zarówno dla osób projektujących, jak i zlecających prace projektowe

04

Katalogowanie smaku blabla

Methodology

Visual styles, understood as manifestations of human creativity, are not separate entities with distinct and rigid boundaries.

↑ highlighted parameters and their example values

Celem ich kategoryzacji jest uchwycenie 

pewnej esencji, która na poziomie percepcji powoduje taki-a-nie-inny odbiór, 

który wywołany jest takimi-nie-innymi parametrami.

In this regard, this entire undertaking is an attempt to scientificize the phenomenon of visual style. In order to fit styles into measurable categories, I therefore decided to deconstruct the GUI to isolate a set of parameters that together form the visual system known as an interface.

The list above does not claim to be exhaustive; rather, it reflects my personal perception, filtered through certain 

software-level measurable characteristics. The list of parameters is intended to be expanded on an ongoing basis, based on the styles archived.

Details

frames.gallery was created as part of a master’s thesis project in the Art & Design program at the Institute of Art and Design at UKEN in Kraków. The project was developed in the Web Design laboratory under the supervision of Jacek Doroszenko, PhD.

research & design & dev

timeline

Research & design: Mar – Jun 2026
Development: Sep 2026

Stack

Figma + Framer + Claude

styles in archive as of sep 2026

5

The idea for this project stemmed from a fascination with the medium of the interface—specifically, its graphic form. At the same time, it is a response to the challenges I observed over several years of working as a digital product designer and to the varying approaches taken by the various organizations with which I had the good fortune to collaborate when it comes to establishing a leading design style.

what now?

All visual works featured on frames.gallery are displayed for editorial purposes. Copyright remains with the original authors and rights holders.